TOWER DEFENSE GAME

[2026]UnityC#Tower DefenseFantasy / D&DVFX as codeUI/UX

A tower-defense game with a fantasy, Dungeons & Dragons-flavoured art direction, built in Unity . It is at the pre-prototype stage — the moment where the core loop and the feel are being proven before anything gets polished. My role spans development, UI/UX, and visual effects.

The part I care most about is VFX as code: effects driven and parameterised in C# rather than hand-placed in the editor, so they are reproducible, tweakable, and version-controlled like any other source. Treating effects as code instead of artefacts you click into existence is the same discipline that keeps infrastructure and detection logic maintainable.

Game development is an unusual entry on a security portfolio, but the transferable part is real: performance budgets, deterministic systems, and a UI that has to communicate state clearly under pressure. Building it with a team — under a shared art direction and a deadline — is also where most of the actual engineering happens.